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While characters in Dereth are expected to find or purchase many of their possessions, they also have some simple gear when they arrive. In addition to clothing, food and money, they start their adventures with equipment corresponding to their skills.

Weapons: For each weapon skill he or she has, a character begins with a "practice weapon" appropriate to the character’s Heritage Group. Practice weapons are slower and less damaging than their ordinary counterparts.

SpearSpear
Hand AxeHand Axe
Short BowShort Bow  

 

Light CrossbowLight Crossbow

ClubClub       
KnifeKnife
 

Short Sword

Short
Sword

QuarterstaffQuarterstaff
 

DartsDarts

 

LockpicksLockpicks:  A character trained in the Lockpicking skill begins the game with a set of crude lockpicks.

 

 

BandageHealing Kits:  A character trained in the Healing skill begins the game with a crude healing kit.

 

 


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